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Features and Capabilities of Presentation
Multi-tasking
Display of simultaneous audio and/or visual stimuli: e.g., multiple sounds, sounds with graphics and/or video, graphics with video
Monitoring responses and I/O ports, with high accuracy even during high-rate multimodal stimuli
Visual Stimuli
Display of stored images in most formats (Picture Stimuli)
Use of any adapter display mode from 32 bit color to palettized display modes
Synchronization of stimulus appearance with monitor vertical scan (Picture Timing Control)
Display of a new stimulus up to every vertical scan
Display of stored videos (Video Stimuli)
Animation
3D stimuli, from primitive objects to imported models, with lighting and camera control
Auditory Stimuli
Resolution: 8, 16 or 24 bit, with 1-8 channels of sound
Use of stored sounds: Windows .wav format
Independent volume control on each channel
Simultaneous presentation of multiple sounds
Sub-millisecond delay to stimulus onset for some sound cards
Input Devices
Button press input from mouse, keyboard, joystick, port devices, and DirectX-compatible devices (Button Devices)
Coordinate input from mouse and joystick (Axis Devices)
Port Output
Interface to external devices and acquisition systems
Use of standard serial, standard parallel, National Instruments, and Measurement Computing devices
Codes or pulses time-locked to event detection
Use of multiple ports simultaneously
Port Input
Monitoring ports for input
Use of standard serial, standard parallel, National Instruments, and Measurement Computing device
Use of multiple ports simultaneously
fMRI (external device) synchronization
Reception of pulses from external devices through any available port device (fMRI Mode Interfacing)
Start of stimulus sequences on specific pulse/scan (fMRI Mode)
Interrupt enabled when using the parallel port
Emulation mode for testing of fMRI experiments
Eye-tracker interfacing
Generalized common interface for communication with eye trackers (Eye Trackers)
Implementations available for many popular eye trackers
Access gaze position, blink, fixation, pupil, and saccade data
Present eye dependent stimuli
Programmability
Built-in programming language for custom control (PCL)
Control of stimulus presentation in real-time
Adjustment of stimuli based on responses or external inputs in real-time
Implementation of adaptive procedures
Timing
Reporting of times for any event of interest (Logfiles)
Verification of all timing to detect operating system problems (Uncertainties)
Use of DirectX to obtain the best possible performance from standard hardware
External software interfacing
General purpose plug-in interface (Using Workspace Objects)
Interface to Matlab (Matlab Workspace Extension)
Eye tracker plug-in interface (Eye Trackers)
Run experiments using your own front end (Presentation control API)
Benchmark Testing
Evaluation of operating system timing behavior
Testing of individual computers with individual experiments (Benchmark Feature)
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